

There's no tension in the game right now, you can do everything whenever you want, which means nothing really takes any real effort.

Pickpocketing is way, way too common to be believable or reasonable! And security guards are awful at their jobs. It doesn't really make sense for guests to think a really great coaster is boring because there's a block break before the station. In real life a block break at the top of a hill can make a coaster more exciting but in planet coaster it brings the whole thing down. The station shouldn't count towards the excitement rating, and block breaks shouldn't either. Coaster excitement is messed up by slow parts. In RCT, it takes you a good year to get 400 guests. Too many guests + too high ticket prices + too cheap rides = too much money.

You get 400+ guests with only two rides and a shop. Prices in games like this aren't accurate, of course, but 900 dollars is so low. One of the flat rides is only 900 dollars, and it's twice the size of another one that is 3,600 dollars. Rides are priced weirdly (messes with the first point). The speed you make money is a huge part of how well or not well this kind of game works, and money in Planet Coaster just comes too fast. Guests pay too much for rides (40 dollars for a coaster is totally viable). The formatting is wrong because its for reddit,s orry To receive a verified flair, message the mods with proof of purchase of either: VIP, CHC, Early Bird, or Founder Stone.I posted this on reddit and people said the devs look at posts here more than on reddit and to post it here too!
